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761. New assault frigate roll - in Ships and Modules [original thread]
Originally by: Cpt Branko OK then, but we're giving it +10 CPU then. Yeah, next downtime is fine for me too Oh come on, "Zulubranko"! Why would that carnivore need CPU?! Lets give it more grid for 280s and switch its faloff bonus for...
- by Saietor Blackgreen - at 2008.01.09 13:42:00
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762. New assault frigate roll - in Ships and Modules [original thread]
Originally by: Cpt Branko I'd settle for 1.250.000 kg for the Jaguar's mass and for 1.275.000 for the Wolf's mass though. Would make the Jaguar noticeably slower then the Rifter at MWD/AB-ing and slightly faster then a 200mm RT plate Rifte...
- by Saietor Blackgreen - at 2008.01.09 13:26:00
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763. T2 frigs and cruiser masses - in Ships and Modules [original thread]
Please dont spam the thread right away with flames, i just wanted some input from long-time players. There are lots of threads about fixing AFs by reducing their mass, and lots of annoying whines about nanoships. I am not really bothered by any o...
- by Saietor Blackgreen - at 2008.01.09 13:22:00
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764. New assault frigate roll - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 09/01/2008 13:03:59 Originally by: Saietor Blackgreen less amss (1.1-1.2 of T1 versions, not 1.6-1.8 like now!) Dunno about Matari AFs though. Should be more like 1.3-1.4 of rifter mass. Otherwise t...
- by Saietor Blackgreen - at 2008.01.09 13:01:00
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765. New assault frigate roll - in Ships and Modules [original thread]
Why everyone tries to invent a "role" for the AFs? They have one, they always had - be a sturdy, high-dps addition to light gangs. All they need is a fix to fullfill that role right - less amss (1.1-1.2 of T1 versions, not 1.6-1.8 like now!) and a...
- by Saietor Blackgreen - at 2008.01.09 12:49:00
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766. Structural Analysis Skill? - in Skill Discussions [original thread]
There are a lot of items and skills in EVE database that are non-existent in game, but are shown in EVEMon. Might be some of those...
- by Saietor Blackgreen - at 2007.12.28 13:26:00
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767. CCP Failed stability. - in EVE General Discussion [original thread]
Originally by: JeanPaul Sartre You really shouldn't type out long arguments when you have little or no knowledge. When entering a fleet fight, anyone that has been in big fights will know to have their depth buffer at minimum, sound and tu...
- by Saietor Blackgreen - at 2007.12.28 07:47:00
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768. Jaguar/Wolf Trinity setups - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 27/12/2007 15:30:50 Nothing changed in Trinity about those ships. Check ship setup index over there. And yes, i strongly recommend you getting AWU 3-4, T2 small guns, at least 4 in all energy skills, T2 armor ...
- by Saietor Blackgreen - at 2007.12.27 15:28:00
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769. Drone Weapon upgrade - in Ships and Modules [original thread]
To achieve what? Droneboats are extremely high on pure DPS even without those modules, which is compensated by complex logistics of that DPS and the fact that drones can be destroyed. Pretty balanced as is. Why changing something that's good alr...
- by Saietor Blackgreen - at 2007.12.27 12:53:00
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770. CCP Failed stability. - in EVE General Discussion [original thread]
OMG Do not EVER put "no sound" and "no effects" arguments when talking of lag. Fleet lags come from server side, which have NOTHING to do with graphical or audio-content. If your PC cant handle randering of 300 ships onto your 24'' screen in prem...
- by Saietor Blackgreen - at 2007.12.27 12:38:00
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771. warping whilst cloaked - in Ships and Modules [original thread]
Never understood why SBs cant fit covop cloak. Just replace strange " cloaked speed" bonus of SBs with the one for covop cloak CPU usage... This not gonna obsolete covop frigates as scouts in any way - they have bonus for scanning and far better ...
- by Saietor Blackgreen - at 2007.12.27 10:33:00
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772. Rather than nerf speed directly.... - in EVE General Discussion [original thread]
Edited by: Saietor Blackgreen on 27/12/2007 07:26:10 - 1 nanofiber module per ship, kinda like damage control. - Polycarbs have equal or less boni as nanofiber module, in line with other rigs. No?
- by Saietor Blackgreen - at 2007.12.27 07:26:00
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773. [ Retriever ] warp operation & capacitor problems... - in Ships and Modules [original thread]
Originally by: Acoco Osiris Also, ditch the expanded cargoholds, there's no possible way for a Retriever to hold two cycles of ore without rigs, so you may as well focus on something else. Wrong, if OP uses T1 strips.
- by Saietor Blackgreen - at 2007.12.25 07:02:00
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774. [TRI] Rapier - in Ships and Modules [original thread]
Looks too low on DPS to be solo, no? What kinda targets will you engage?
- by Saietor Blackgreen - at 2007.12.24 14:53:00
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775. T1 Hurricane setup for amarr missions - in Missions & Complexes [original thread]
Check the Hurricane threads. It's setups are abundant. But still: Hurricane generally works better with shieldtanking in PvE (PDUs give more grid to fit 720s), but amarr missions call for lots of EMP and thermal damage. I cnt say much about AC s...
- by Saietor Blackgreen - at 2007.12.24 08:16:00
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776. Gunnery-skill formulas - in Skill Discussions [original thread]
Ermm... Boni in EVE are multiplicative, not additive. It should be Optimal Range: turretoptimal * (1 + (sharpshooterrank * 0.05) * (1 + shipskillrank * (shipskillrange / 100)) * (1 + ammorangemod / 100)) Thats why you get lower results. Also, ro...
- by Saietor Blackgreen - at 2007.12.24 07:51:00
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777. Perfect refine. - in Skill Discussions [original thread]
Originally by: Refazed the actual formula (not counting implants) is: =BASE_REFINE + (0.375* (1+REFINING_LEVEL*0.02)*(1+REFINNING_EFF_LEVEL*0.04)*(1+MATERIAL_SPEC_LEVEL*0.05)) which in this example yields 96.88% so if everything looks...
- by Saietor Blackgreen - at 2007.12.24 07:35:00
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778. Armor Hardener Compensation skills - in Skill Discussions [original thread]
Those skills are meant to aid passive resistance modules. They give you a small resistance bonus from active resistors, but only when those are not activated.
- by Saietor Blackgreen - at 2007.12.21 10:44:00
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779. Bomb physics - in Ships and Modules [original thread]
Ok, aseveral answers, somewhat controversial. This needs experimenting, which is quite expensive...
- by Saietor Blackgreen - at 2007.12.21 10:38:00
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780. Elite Learning Skill (Proposition) - in Skill Discussions [original thread]
Originally by: Kyreax OK, so how about a learning skill that boosts training time ONLY IF the player has under 10 million skill points, at which time it stops working? That would catch the new players up to the older players faster. Any...
- by Saietor Blackgreen - at 2007.12.20 22:15:00
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